What Metagame?

I gave up on Alien: Isolation after only a few hours. The 1979 film is one of my favorite works of science fiction, and I was initially blown away by Creative Assembly's gorgeous first-person tribute. A few chapters in though, a series of untimely deaths forced me to repeat a half-hour chunk of the game so many times that the thrill turned to ash in my mouth.

Meanwhile, I've sunk dozens of hours into Destiny. I have nothing to show for it but a mediocre kill/death ratio and an overpowered monster of an auto rifle that I got from a lucky roll of the dice. And I'm still perfectly happy to carry on playing. I'm actually in a Crucible playlist right now.

What the hell.


The Sea Does Not Forgive

Brief plug: Sunless Sea launches today on Steam, GOG and the Humble Store!

I started at Failbetter Games in September, so my part in shipping this game was relatively minor, but nonetheless I'm incredibly proud of the work we've done, and I hope you all enjoy it! Stay tuned for some dev blogs from me and the rest of the team on Failbetter's official site in the coming weeks.


Space & Light & Order

Space and light and order. Those are the things that men need just as much as they need bread or a place to sleep.

— Le Corbusier

Shortly after the new year, Eurogamer ran a fantastic article by Cara Ellison about videogames, architecture and Kentucky Route Zero. As a game developer raised by two architects - and as a shameless KRZ fanboy - this was what you might call "relevant to my interests".



Just a short introduction, then on to the good stuff.

Burning North has been through a number of revisions over the years, each one more bespoke and streamlined than the last. And since I'm not one to do things by half-measures, here's your 2015 model: a static HTML site cooked in Jekyll, based on Lanyon, with a color scheme shamelessly stolen from the Cebong theme for Pelican. You guys, this is so much better than WordPress.