What Metagame?

I gave up on Alien: Isolation after only a few hours. The 1979 film is one of my favorite works of science fiction, and I was initially blown away by Creative Assembly's gorgeous first-person tribute. A few chapters in though, a series of untimely deaths forced me to repeat a half-hour chunk of the game so many times that the thrill turned to ash in my mouth.

Meanwhile, I've sunk dozens of hours into Destiny. I have nothing to show for it but a mediocre kill/death ratio and an overpowered monster of an auto rifle that I got from a lucky roll of the dice. And I'm still perfectly happy to carry on playing. I'm actually in a Crucible playlist right now.

What the hell.

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The Sea Does Not Forgive

Brief plug: Sunless Sea launches today on Steam, GOG and the Humble Store!

I started at Failbetter Games in September, so my part in shipping this game was relatively minor, but nonetheless I'm incredibly proud of the work we've done, and I hope you all enjoy it! Stay tuned for some dev blogs from me and the rest of the team on Failbetter's official site in the coming weeks.

REJECT THE DAWN MACHINE

Space & Light & Order

Space and light and order. Those are the things that men need just as much as they need bread or a place to sleep.

— Le Corbusier

Shortly after the new year, Eurogamer ran a fantastic article by Cara Ellison about videogames, architecture and Kentucky Route Zero. As a game developer raised by two architects - and as a shameless KRZ fanboy - this was what you might call "relevant to my interests".

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IT BEGINS

Just a short introduction, then on to the good stuff.

Burning North has been through a number of revisions over the years, each one more bespoke and streamlined than the last. And since I'm not one to do things by half-measures, here's your 2015 model: a static HTML site cooked in Jekyll, based on Lanyon, with a color scheme shamelessly stolen from the Cebong theme for Pelican. You guys, this is so much better than WordPress.

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